Dev C Using Namespace Std

by
  1. Using Namespace Std Error
  2. Dev C Using Namespace Std Code
  3. C++ Using Namespace In Header

In C, namespaces are simply named scopes of code, most commonly used to prevent naming conflicts. A lot of the standard library C stuff is declared in the 'std' namespace as we've previously discussed, and as such most of our applications up until this point have contained the line using namespace std; near the top of the document. Sep 13, 2019 Mungkin bagi kamu yang baru belajar bahasa pemograman C, terutama yang sering menggunakan compiler Dev C tidak akan pernah atau tidak asing dalam setiap program yang kamu buat di lampiarkan dibawah header atau Preprocessor baris yang berisi Using Namespace Std, sudah taukah kamu apa fungsi penulisan Using Namespace Std di bagian header tersebut?

-->

A namespace is a declarative region that provides a scope to the identifiers (the names of types, functions, variables, etc) inside it. Namespaces are used to organize code into logical groups and to prevent name collisions that can occur especially when your code base includes multiple libraries. All identifiers at namespace scope are visible to one another without qualification. Identifiers outside the namespace can access the members by using the fully qualified name for each identifier, for example std::vector<std::string> vec;, or else by a using Declaration for a single identifier (using std::string), or a using Directive for all the identifiers in the namespace (using namespace std;). Code in header files should always use the fully qualified namespace name.

The following example shows a namespace declaration and three ways that code outside the namespace can accesses their members.

Use the fully qualified name:

Use a using declaration to bring one identifier into scope:

Use a using directive to bring everything in the namespace into scope:

using directives

The using directive allows all the names in a namespace to be used without the namespace-name as an explicit qualifier. Use a using directive in an implementation file (i.e. *.cpp) if you are using several different identifiers in a namespace; if you are just using one or two identifiers, then consider a using declaration to only bring those identifiers into scope and not all the identifiers in the namespace. If a local variable has the same name as a namespace variable, the namespace variable is hidden. It is an error to have a namespace variable with the same name as a global variable.

Note

A using directive can be placed at the top of a .cpp file (at file scope), or inside a class or function definition.

In general, avoid putting using directives in header files (*.h) because any file that includes that header will bring everything in the namespace into scope, which can cause name hiding and name collision problems that are very difficult to debug. Always use fully qualified names in a header file. If those names get too long, you can use a namespace alias to shorten them. (See below.)

Declaring namespaces and namespace members

Typically, you declare a namespace in a header file. If your function implementations are in a separate file, then qualify the function names, as in this example.

Function implementations in contosodata.cpp should use the fully qualified name, even if you place a using directive at the top of the file:

A namespace can be declared in multiple blocks in a single file, and in multiple files. The compiler joins the parts together during preprocessing and the resulting namespace contains all the members declared in all the parts. An example of this is the std namespace which is declared in each of the header files in the standard library.

Members of a named namespace can be defined outside the namespace in which they are declared by explicit qualification of the name being defined. However, the definition must appear after the point of declaration in a namespace that encloses the declaration's namespace. For example:

This error can occur when namespace members are declared across multiple header files, and you have not included those headers in the correct order.

The global namespace

If an identifier is not declared in an explicit namespace, it is part of the implicit global namespace. In general, try to avoid making declarations at global scope when possible, except for the entry point main Function, which is required to be in the global namespace. To explicitly qualify a global identifier, use the scope resolution operator with no name, as in ::SomeFunction(x);. This will differentiate the identifier from anything with the same name in any other namespace, and it will also help to make your code easier for others to understand.

The std namespace

All C++ standard library types and functions are declared in the std namespace or namespaces nested inside std.

Nested namespaces

Namespaces may be nested. An ordinary nested namespace has unqualified access to its parent's members, but the parent members do not have unqualified access to the nested namespace (unless it is declared as inline), as shown in the following example:

Ordinary nested namespaces can be used to encapsulate internal implementation details that are not part of the public interface of the parent namespace.

Inline namespaces (C++ 11)

In contrast to an ordinary nested namespace, members of an inline namespace are treated as members of the parent namespace. This characteristic enables argument dependent lookup on overloaded functions to work on functions that have overloads in a parent and a nested inline namespace. It also enables you to declare a specialization in a parent namespace for a template that is declared in the inline namespace. The following example shows how external code binds to the inline namespace by default:

The following example shows how you can declare a specialization in a parent of a template that is declared in an inline namespace:

You can use inline namespaces as a versioning mechanism to manage changes to the public interface of a library. For example, you can create a single parent namespace, and encapsulate each version of the interface in its own namespace nested inside the parent. The namespace that holds the most recent or preferred version is qualified as inline, and is therefore exposed as if it were a direct member of the parent namespace. Client code that invokes the Parent::Class will automatically bind to the new code. Clients that prefer to use the older version can still access it by using the fully qualified path to the nested namespace that has that code.

The inline keyword must be applied to the first declaration of the namespace in a compilation unit.

The following example shows two versions of an interface, each in a nested namespace. The v_20 namespace has some modification from the v_10 interface and is marked as inline. Client code that uses the new library and calls Contoso::Funcs::Add will invoke the v_20 version. Code that attempts to call Contoso::Funcs::Divide will now get a compile time error. If they really need that function, they can still access the v_10 version by explicitly calling Contoso::v_10::Funcs::Divide.

Namespace aliases

Using Namespace Std Error

Namespace names need to be unique, which means that often they should not be too short. If the length of a name makes code difficult to read, or is tedious to type in a header file where using directives can't be used, then you can make a namespace alias which serves as an abbreviation for the actual name. For example:

anonymous or unnamed namespaces

Dev C Using Namespace Std Code

You can create an explicit namespace but not give it a name:

This is called an unnamed or anonymous namespace and it is useful when you want to make variable declarations invisible to code in other files (i.e. give them internal linkage) without having to create a named namespace. All code in the same file can see the identifiers in an unnamed namespace but the identifiers, along with the namespace itself, are not visible outside that fileā€”or more precisely outside the translation unit. Traktor pro 2 full crack.

C++ Using Namespace In Header

See also